![]() The one on the left deactivates a barrier to the left where a Scroll can be collected. From there, Sahima can destroy both of the orbs. The path that’s through the cave will lead to the upper platform next to the wheel. In the next diorama, players can go to the path immediately on the left, then climb up the wooden stairs and go to the ledge where there are vines that the Reader can make grow. This will deactivate the shield around the square block, then the Reader can move it so Sahima can reach the far ledge and exit the area. Players will need to climb up, throw the Chakram at the wall, jump down to line it up, then call it back to break the orb. Sahima can go to the next room and use the planks to get across the ice. After all waves of enemies are defeated, the barrier will deactivate and the cannon will retreat. There will also be other enemies that spawn from the openings around the perimeter of the arena. There will be a cannon that shoots proximity mines, so Sahima can either step close and run away, or throw the Chakram at it to set it off at a safe distance. The next section is a combat challenge with a new enemy. ![]() When the charged-up Chakram is thrown, it will stick into walls and other surfaces, so players will need to hit the attack button again to call it back. The Reader will need to activate the charge attack, then Sahima can throw her Chakram across the gap to hit the orb. Sahima needs to stand near the purple barrier and face the orb, then hold down the attack button. From the starting ledge, Sahima can climb down and go to the right side of the screen, then climb up the vines. ![]() The orb with a purple stripe across the middle can be broken to move on. Sahima will be standing on a ledge looking toward the castle when players gain control of her. Related: Moss Book 2 Interview: Art Director Chris Alderson & Senior Designer Doug Burton Eventually, players will get to control Sahima, and they can try out her unique new Chakram weapons in Moss: Book 2. Sahima is reluctant at first, so a few scenes will play where the Reader is chasing after her to convince her to help. In order to reunite with Quill, the Reader must team up with Sahima and protect the last piece of magical glass from Tylan. "This experience is available on Quest 2 here:After Quill falls from Tylan's attack and loses her glass pieces, the Reader will be separated from her. Thank you for watching the video! Please leave a □ Subscribe if you enjoy VR & hit the □ If you are on STEAM, come and JOIN my TOP RATED VR Steam Group: Yet in the end, it is you alone who can lift Quill up to save this world, and together, rise to legend.ĬOME JOIN MY DISCORD HERE: (Hidden VR keys added regulary!)ĪND IF YOU WANT TO HELP SUPPORT THIS CHANNEL? The journey will be trying-filled with triumph and heartbreak alike-but new allies, old friends, and the very nature of the castle itself can offer help along the way. With her, you’ll venture deep inside the hexed castle of the Arcane where dangerous terrain, challenging puzzles, and enemies twisted in fire and steel await. To stand a chance, Quill will need a true partner by her side-and we hope that partner is you. Those who seek to unmake this world are desperate for the Glass she holds, and they’ll stop at nothing to claw it from her grasp.īut the young hero has a plan of her own, one that could finally end the merciless rule of the Arcane and restore peace to Moss once more. One of the best looking and fleshed out games now available on Quest 2, the bar has now been raised! Moss Book 2 is the new Benchmark for Quest 2. This experience is available on Quest 2 here:
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